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Hello there! 

I am Sebastien Butor, a french Gameplay Programmer, currently working at Evil Empire, in Bordeaux, France
There, since 2021, I’ve been working on an unannounced project. More info will come about that later!
I also had the occasion to work on a few Dead Cell’s DLC and Updates!

I am mainly interested in Gameplay Programming, with a soft spot for Technical Direction and Organization.

I love working on Systems and Tools to ease everyone’s work on the project!

I’m mostly used to Unity (in C#), but I’m a fast learner and can adapt to various development environments!

(ex : Haxe/Heaps for Dead Cells, XAML for Tennis Manager 2021, Unreal for student projects…)

I also released a few Student Games on Steam (including Live Adventure, winner of GDC IGF 2022).

Here are some links if you want to go deeper

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LUDUM DARE 57 ("Depth")

Explore the depth of a mystic cave...

Lights and sounds will guide your path

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GLOBAL GAME JAM 2025 ("Bubble")

Pop bubbles to free cute animals!

Discover animals synergies to pop MORE bubbles and get the highest score!

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LUDUM DARE 56 ("Tiny Creatures")

Awaken the forest and its inhabitants with music

Gather Oompets to build your orchestral haven!

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