LONG GIANT - SYSTEMS PROGRAMMER
Experience augmented reality from the eyes of a giant, willing to build a monument, and toying with human constructions to get resources !
Characteristics :
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Augmented Reality game on Mobile
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Solo game, about 5 minutes of gameplay
Creation Context :
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Fourth year student project made with Unity
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One-week project with a team of 4 people
ABOUT THE PROJECT :
Long Giant is an augmented reality experience in which you incarnate a giant, willing to create a monument. But to do so, he’ll have to gather resources, and the only way is to destroy nearby human constructions. Obviously, they won’t be happy about it, and will try do destroy your monument.
The only thing the player owns is a hand, ragdolling around the screen. He can touch the screen to grab objects, and touch it again to throw them. By colliding other objects, it will break and loot some resources the player needs to gather. Another possibility is to shake the phone in order to move the hand and hit objects !
Long Giant is a short and funny experience in which you’ll have the possibility to interact with objects of the game as if they were toys scattered around the room !
Playable outside, featuring better environments !
Looks perfect in grandma's garden !
Keeps fireworks outside the house kids
Playable outside, featuring better environments !
A charming village !
What a lovely house ! It would be a shame if something happ-
Still better than those human cheap buildings !
A charming village !
MY WORK ON THE PROJECT :
As Systems Programmer of the project, my main task was to develop the physical systems, the resources and construction systems, and the level generation.
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I developed a simple system used to define which object will spawn which resources as it is destroyed.
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I created a procedural generation system, able to generate the map by selecting chunks prefabs, placing them around the game space and defining the win condition depending on the generated resources.
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I also developed the AI and enemies spawning systems.
Team : Léo Marambat-Pattinote (Gameplay Programmer) ; Florian Hervieux (AR Programmer) ;
Stanislas Dubuc (Integrator and Artist)
DUNGEON SCRAWLER - LEAD PROGRAMMER
Follow the adventures of 3 young apprentices who inconveniently woke up evil forces in this Medieval Fantasy Runner !
Characteristics :
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Top down Runner on Mobile
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Solo game, 15 minutes long
Creation Context :
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Third year student project made with Unity
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Three month project with a team of 5 people
ABOUT THE PROJECT :
As they were wandering around the village, a group of 3 young apprentices discovers a strange cave… But in their curiosity, they woke up a terrible danger, evil forces which quickly takes control of the surroundings. They’ll have to rectify their mistake by fighting against those creatures !
While running to regain your village, you’ll have to manage the group of adventurers and use their respective abilities to fight and carry on ! The warrior is able to protect you from close enemies, while the mage can inflict huge range damages. And if your HP gets low, the Shaman will be there to heal the group !
Dungeon Scrawler is a childish runner, bathing in a Medieval Fantasy atmosphere.
Those three apprentices can't help but wander outside of the village...
A terrible menace is now prowling around the woods !
Yay, you made it and saved the village !
Those three apprentices can't help but wander outside of the village...
MY WORK ON THE PROJECT :
As Lead Programmer of the project, I developed all of the features of the game.
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I created the three characters, proceeding through iterations to get the best and most various controllers as possible.
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In order to help the Level Designer with the content of the levels, I developed a tool that can be used to create wave-spawning zones, for which it is possible to select which waves to spawn, with which probability.
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I also conceptualized the narration and wrote the cinematics, in order to give the feeling of following an authentic adventure.
Fertor is here to protect you from close dangers !
Linus is able to cast powerful fireballs to deal massive range damages !
The road is long and perilous before you get to the village...
Fertor is here to protect you from close dangers !
Team : Nathan Franco Stucklin (Level Designer) ; Ilona Guiraud (FX and UI Artist) ;
Maximilien Fouchou-Lapeyrade (3D Artist) ; Pauline Sion (Concept and 2D Artist)